Isometric Skeleton
A downloadable asset pack
Animated Isometric Skeleton Warrior
- Animated in 16 directions with 22.5 degree step - very smooth look
- 25 animations: Simple slashes, combo, powerful attaks; Casts; Blocking; Death forward and backward; Idle simple and lookup; Jump, Run, Kick; Walk, etc...
- Separate shadow layer to adjust shadow and sun positions to your map (shadow sprite can be distorted/transformated according to sun direction)
- x180, x256, x320 frame-size highly optimized RGBA4444 game-ready spritesheets
- Separated uncompressed frames of any size (up to 1024p) can be requested for special cases.
- Update: Front Idle+Lookup animation (To use in menu, character select, etc...)
- GRAND UPDATE: Optimized shortened framerate lightweight version in two modes «Glow Eyes» and «Dark Eyes»!
First frame of Idle/Run animation is used as start/end point for all animations. Here is a small howTo:

Important! Sideview and Frontview also available free: https://engvee.itch.io/free-2d-side-skeleton
Walk animation can be played in reverse, while Run has special Run_Back variant.
Very good practice is to dynamically load/preload/unload and cache single animations to prevent of use lot of memory. Optimizations are care of developers )
Will be very handy for RPG, Tower Defence, RTS, Turn-by-turn battle games and other.
-
Sprite pack can be used in both commercial and non-commercial projects. Quantity of projects not limited, feel free. Also you can modify these sprites for your needs.
-
Animations (Click to see)
- Attack_Combo
- Attack_Powerful_inJump
- Attack Slash 1
- Attack Slash 2
- Attack_Turn_inJump
- Attack_Turn_onGround
- Block_Blocking
- Block_Hit
- Block_Transition
- Cast_Simple
- Cast_Powerful
- Cast_PowerUp
- Death_Forward
- Death_Backward
- Idle_Simple
- Idle_Lookup
- Impact_Body
- Impact_Head
- Jump_fromIdle
- Jump_fromRun
- Kick
- Run_180_reverse
- Run_Forward
- Run_Backpedal
- Walk (forward/back - reverse play)
-
No firebal sprites from video included ;-)
| Status | Released |
| Category | Assets |
| Author | Engvee |
| Genre | Role Playing |
| Tags | 2D, Fantasy, Isometric, Monsters, Skeletons, Sprites, spritesheets, Tower Defense |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Download demo
Development log
- Optimized Framerate version in two modes addedDec 23, 2023











Comments
Log in with itch.io to leave a comment.
thanks for your work, we have used some characters to make a test map of our game engine!
You rock! First time exclaimed "WHOA!" seeing that bloody splat on monster death and second one on portrait with dirty clothes and face - absolutely amazing!
As I see there is already working collision system, navigating and path finding, skill system, dialogs, script-scenes - essential base for any game - is powered up.
Maybe some polish of control timings, skills balance and monster animation timings (Idle is too fast like they breathe too much) may be necessary of course. But with this fundamental part you can already start the main story narrative process and level-design.
Oh, I see animated water and lava so can suggest you to implement some interactive traps: spikes from ground, arrows from holes on the walls, disappearing bridge/road, lifts to secret cavers (and secret rooms behind mirage/false walls too). You can polish them on test level and then to design locations according.
Speaking summary: I'm verry impressed!
thank you, yes there are a lot of features in engine some need adjustament and debugging, a script system can control each element of scene so create traps is simple by write a simpre javascript script, we have inserted now terrain alpha blending painter, thanks to your character we can test engine features.
You can use alpha-blending on terrain not only as material-to-material mix (to prevent looking as separated repeating tiles) but also try light-to-dark mix (and maybe imitation of static lightning system). Some places of terraing must look slightly darken, some lighter. This way even abolutely same tile package will not be looking weird.
yes we try to make this, at moment we have alpha blending of multiple texture, when done we make a new video to shown the terrain painer
I'll be waiting it! Wish you luck and energy!
Thank You So much
do side view version please :)
Hi! You're welcome: sideview skeleton
Update: there is something strange with itch.io server. I can't edit posts, add images, links are not working properly.
But there is a sideview skeleton version already and it's free. Try to go from my main profile page. If not, try later, because exactly now itch is lagging