A downloadable asset pack

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FREE Animated 2D Side + Front View Medusa

  • 9 animations: Idle, Attacks, Cast, Hit, Death
  • Side projection for platformers, side-scrollers, etc.
  • Front projection for idle-clickers, dialogues + 1 Portrait idle sequence
  • RGBA4444 game-ready spritesheets
  • Separate uncompressed frames for advanced cases, edit, downscale and build your own spritesheet size

Important! Very good practice is to dynamically load/preload/unload and cache single animations to prevent of use lot of memory. Optimizations  are care of developers )

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Sprite pack can be used in both commercial and non-commercial projects, quantity not limited.

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3D model by «Artcoding»

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorEngvee
GenrePlatformer
Tags2D, Clicker, Fantasy, Monsters, Side Scroller, Sprites, spritesheets

Download

Download NowName your own price

Click download now to get access to the following files:

SideView_Spritesheets.zip 4.4 MB
SideView_Uncompressed_Frames.zip 23 MB
FrontView_Uncompressed_Frames.zip 68 MB
FrontView_Spritesheets.zip 14 MB

Comments

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Just want to drop by and say amazing work. How does someone get in touch with you?

Thank you! I'm in love with 2D games, so I do lots of free 2D assests so anyone can start with. 

Here is my email: engveemax@gmail.com 

Very awesome work. You are appreciated. any chance for a 4 directions or even 8?

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Hi! Here it is: https://engvee.itch.io/animated-isometric-medusa

Thank you so very much friend. These will complete the monsters i need for my game. Gunna purchase them all. One question if I may?  Are there some specific frames i can take out of these animations to make them all 8 frames rather then 16 and 24 and still get a decent anim? Im sorry, thanks again for all you do for us.

(1 edit)

Reducing framerate can be slightly difficult. Some animations are more stable, like idling, so every nth frame can be used. In this case animation will loose its smoothness but you can do so if this is okay. But uneven animations, like attacks, have long phases of preparing and short phase of attack itself. So with simple frame-skipping it can result loose of crucial frames. 

That's why you can reduce frame quantity, but for better result you need to manually pick frames that will keep completeness of animation.

P.S. I'm planning to update Isometric Medusa sprites in different spritesheet sizes and in 16 directions with 22.5 degree step. With stable 8 main directions and better angles with another - extended - 8 directions

Thank you, kindly friend. I understand and appreciate you getting back to me. Thank you!

Keep your hand on pulse - today I will try to release 8 frame update for isometric version.  And in few days full-framerate version too. There are some important improvements and fixes and other spritesheet sizes too

(2 edits)

Hi! I had uploaded special version of isometric Medusa with 8-frame length animations.It is available on page of isometric version: https://engvee.itch.io/animated-isometric-medusa I think it's not the best choice for realtime active games, but very handy for game- or world-map monster-spawn points, like Heroes 3. Anyway, it's ready to go. There are 3 files - game-ready spritesheets of 180p, 256p and 320p frame-size; separated frames of same sizes and a huge source 1024x1024 pixel frames for downscaling, packing, resampling and so on. If you need another framerate on some specific animation, leave a comment. Hope it would be helpful )

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amazing

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3D Modeling is still beyond me, I don't know how you did this, it looks pretty good