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How do we properly give credit to you in our games when they are published? The least we can do is tell everyone you are the best dude ever!

It's not mandatory but you can use “enGVee” and also for these sprites “MadeCG”. I will be very happy if you managed to get the game to a full release. There have already been guys on here who have succeeded. As a gamer, I admire them. The greater joy instead of credits for me is a working game demo (if of course you share the link when possible) that I can play and have fun))

If I could, I would donate a million dollars to you just for being a good person!

the sprites with the shadows it's a great idea. Thank you!!! Keep up the good work

This is awesome Engvee... I m looking forward to beasts releases like board/Wolf or bear 🤩.

Thanks again for your unmeasurable help👍👍👍

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Can you make this one in other skin, like blue-ice? so many thanks for your work :) 

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Yes, it's already on the way. Will update ASAP

Done! Blue skin added

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If you want to see here iam using your assets take a quick look here :) My project fase 7.5 Shmup creator/more enemies add, fx, sounds, bullets, etc... (youtube.com)

Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)

I want a link to test the game when it will be close to release time or a beta, hehe)

yes of course I'll send you a copy for you :) , thanks for the shadow advice it's noted :) 

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wowwwwwwwwwwwwwwwwwww thanks, thanks and thanks you are the greatest :) , more insects like ants , beetles pleaseeeeeeeeeeeeeeeee pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)

While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!

Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...

5* as always; adding in the shadows to the optimized sprite sheets saves me a LOT of time & trouble; thank you!

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unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.