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the sprites with the shadows it's a great idea. Thank you!!! Keep up the good work

This is awesome Engvee... I m looking forward to beasts releases like board/Wolf or bear 🤩.

Thanks again for your unmeasurable help👍👍👍

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Can you make this one in other skin, like blue-ice? so many thanks for your work :) 

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Yes, it's already on the way. Will update ASAP

Done! Blue skin added

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If you want to see here iam using your assets take a quick look here :) My project fase 7.5 Shmup creator/more enemies add, fx, sounds, bullets, etc... (youtube.com)

Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)

I want a link to test the game when it will be close to release time or a beta, hehe)

yes of course I'll send you a copy for you :) , thanks for the shadow advice it's noted :) 

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wowwwwwwwwwwwwwwwwwww thanks, thanks and thanks you are the greatest :) , more insects like ants , beetles pleaseeeeeeeeeeeeeeeee pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)

While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!

Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...

5* as always; adding in the shadows to the optimized sprite sheets saves me a LOT of time & trouble; thank you!

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unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.