A downloadable asset pack

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FREE Animated Isometric Spider

  •  Animated in 16 directions with 22.5 degree step - very smooth look
  • 14 animations: Attack 1,2,3; Death1,2,3 ; Hit; Idle 1-2; Run; Walk F/B; Strafe R/L;
  • TWO MODES! Sprites with shadow within the frame AND separated shadow layer for advanced cases (adjust shadow position and scale in according to map lightning, adjust transparency/color for daytime/dungeons/night, disable shadows for water/air/reflective/glass surface) or to use sprites with non-animated shadow (grey splash instead)
  • x180, x256, x320 frame-size highly optimized RGBA4444 game-ready spritesheets
  • Red Skin - primary!
  • White Skin - added!
  • Blue Skin - added!
  • Green Skin added!
  • Mask added!

Important! Very good practice is to dynamically load/preload/unload and cache single animations to prevent expensive memory usage.  Optimizations  are care of developers )

Will be very handy for RPG, Tower Defence,  RTS, Turn-by-turn battle games and other.

Sprite pack can be used in both commercial and non-commercial projects.  Also you can modify these sprites for your needs. 3D Artist: «Made-CG»

Updated 6 days ago
Published 10 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorEngvee
GenreRole Playing
Tags2D, Animals, Monsters, spider, Sprites, spritesheet

Download

Download NowName your own price

Click download now to get access to the following files:

Red-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 67 MB
Red-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 70 MB
Red-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 183 MB
Red-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 205 MB
White-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 79 MB
White-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 80 MB
White-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 208 MB
White-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 229 MB
Blue-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 84 MB
Blue-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 86 MB
Blue-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 205 MB
Blue-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Green-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 77 MB
Green-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 79 MB
Green-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 204 MB
Green-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Mask_Spritesheets.zip 15 MB
Mask_Frames.zip 64 MB

Development log

Comments

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the sprites with the shadows it's a great idea. Thank you!!! Keep up the good work

This is awesome Engvee... I m looking forward to beasts releases like board/Wolf or bear 🤩.

Thanks again for your unmeasurable help👍👍👍

(1 edit)

Can you make this one in other skin, like blue-ice? so many thanks for your work :) 

(+1)

Yes, it's already on the way. Will update ASAP

Done! Blue skin added

(1 edit)

If you want to see here iam using your assets take a quick look here :) My project fase 7.5 Shmup creator/more enemies add, fx, sounds, bullets, etc... (youtube.com)

Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)

I want a link to test the game when it will be close to release time or a beta, hehe)

yes of course I'll send you a copy for you :) , thanks for the shadow advice it's noted :) 

(1 edit)

wowwwwwwwwwwwwwwwwwww thanks, thanks and thanks you are the greatest :) , more insects like ants , beetles pleaseeeeeeeeeeeeeeeee pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)

While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!

Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...

5* as always; adding in the shadows to the optimized sprite sheets saves me a LOT of time & trouble; thank you!

(1 edit)

unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.