A downloadable asset pack

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FREE Animated Isometric Spider

  •  Animated in 16 directions with 22.5 degree step - very smooth look
  • 14 animations: Attack 1,2,3; Death1,2,3 ; Hit; Idle 1-2; Run; Walk F/B; Strafe R/L;
  • TWO shadow MODES! Sprites with shadow within the frame AND separated shadow layer for advanced cases (adjust shadow position and scale in according to map lightning, adjust transparency/color for daytime/dungeons/night, disable shadows for water/air/reflective/glass surface) or to use sprites with non-animated shadow (grey splash instead)
  • x180, x256, x320 frame-size highly optimized RGBA4444 game-ready spritesheets
  • Red Skin - primary!
  • White Skin - added!
  • Blue Skin - added!
  • Green Skin added!
  • Mask added!

Important! Very good practice is to dynamically load/preload/unload and cache single animations to prevent expensive memory usage.  Optimizations  are care of developers )

Will be very handy for RPG, Tower Defence,  RTS, Turn-by-turn battle games and other.

Sprite pack can be used in both commercial and non-commercial projects.  Also you can modify these sprites for your needs. 3D Artist: «Made-CG»

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorEngvee
GenreRole Playing
Tags2D, Animals, Monsters, spider, Sprites, spritesheet

Download

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Click download now to get access to the following files:

Red-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 67 MB
Red-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 70 MB
Red-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 183 MB
Red-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 205 MB
White-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 79 MB
White-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 80 MB
White-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 208 MB
White-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 229 MB
Blue-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 84 MB
Blue-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 86 MB
Blue-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 205 MB
Blue-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Green-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 77 MB
Green-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 79 MB
Green-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 204 MB
Green-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Mask_Spritesheets.zip 15 MB
Mask_Frames.zip 64 MB

Development log

Comments

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How do we properly give credit to you in our games when they are published? The least we can do is tell everyone you are the best dude ever!

It's not mandatory but you can use “enGVee” and also for these sprites “MadeCG”. I will be very happy if you managed to get the game to a full release. There have already been guys on here who have succeeded. As a gamer, I admire them. The greater joy instead of credits for me is a working game demo (if of course you share the link when possible) that I can play and have fun))

the sprites with the shadows it's a great idea. Thank you!!! Keep up the good work

This is awesome Engvee... I m looking forward to beasts releases like board/Wolf or bear 🤩.

Thanks again for your unmeasurable help👍👍👍

(1 edit)

Can you make this one in other skin, like blue-ice? so many thanks for your work :) 

(+1)

Yes, it's already on the way. Will update ASAP

Done! Blue skin added

(1 edit)

If you want to see here iam using your assets take a quick look here :) My project fase 7.5 Shmup creator/more enemies add, fx, sounds, bullets, etc... (youtube.com)

Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)

I want a link to test the game when it will be close to release time or a beta, hehe)

yes of course I'll send you a copy for you :) , thanks for the shadow advice it's noted :) 

(1 edit)

wowwwwwwwwwwwwwwwwwww thanks, thanks and thanks you are the greatest :) , more insects like ants , beetles pleaseeeeeeeeeeeeeeeee pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)

While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!

Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...

5* as always; adding in the shadows to the optimized sprite sheets saves me a LOT of time & trouble; thank you!

(1 edit)

unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.