FREE Isometric Spider
A downloadable asset pack
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FREE Animated Isometric Spider
- Animated in 16 directions with 22.5 degree step - very smooth look
- 14 animations: Attack 1,2,3; Death1,2,3 ; Hit; Idle 1-2; Run; Walk F/B; Strafe R/L;
- TWO shadow MODES! Sprites with shadow within the frame AND separated shadow layer for advanced cases (adjust shadow position and scale in according to map lightning, adjust transparency/color for daytime/dungeons/night, disable shadows for water/air/reflective/glass surface) or to use sprites with non-animated shadow (grey splash instead)
- x180, x256, x320 frame-size highly optimized RGBA4444 game-ready spritesheets
- Red Skin - primary!
- White Skin - added!
- Blue Skin - added!
- Green Skin added!
- Mask added!
Important! Very good practice is to dynamically load/preload/unload and cache single animations to prevent expensive memory usage. Optimizations are care of developers )
Will be very handy for RPG, Tower Defence, RTS, Turn-by-turn battle games and other.
Sprite pack can be used in both commercial and non-commercial projects. Also you can modify these sprites for your needs. 3D Artist: «Made-CG»
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Engvee |
Genre | Role Playing |
Tags | 2D, Animals, Monsters, spider, Sprites, spritesheet |
Download
Download NowName your own price
Click download now to get access to the following files:
Red-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 67 MB
Red-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 70 MB
Red-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 183 MB
Red-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 205 MB
White-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 79 MB
White-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 80 MB
White-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 208 MB
White-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 229 MB
Blue-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 84 MB
Blue-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 86 MB
Blue-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 205 MB
Blue-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Green-Skin_Optimized-Spritesheets_With-Shadow-Layer.zip 77 MB
Green-Skin_Optimized-Spritesheets_Separated-Shadow-Layer.zip 79 MB
Green-Skin_Non-Optimized-Frames_With-Shadow-Layer.zip 204 MB
Green-Skin_Non-Optimized-Frames_Separated-Shadow-Layer.zip 226 MB
Mask_Spritesheets.zip 15 MB
Mask_Frames.zip 64 MB
Development log
- Green Skin Added!May 13, 2024
- Blue Skin Added!May 11, 2024
- White Skin addedMay 10, 2024
Comments
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the sprites with the shadows it's a great idea. Thank you!!! Keep up the good work
This is awesome Engvee... I m looking forward to beasts releases like board/Wolf or bear 🤩.
Thanks again for your unmeasurable help👍👍👍
Can you make this one in other skin, like blue-ice? so many thanks for your work :)
Yes, it's already on the way. Will update ASAP
Done! Blue skin added
If you want to see here iam using your assets take a quick look here :) My project fase 7.5 Shmup creator/more enemies add, fx, sounds, bullets, etc... (youtube.com)
Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)
I want a link to test the game when it will be close to release time or a beta, hehe)
yes of course I'll send you a copy for you :) , thanks for the shadow advice it's noted :)
wowwwwwwwwwwwwwwwwwww thanks, thanks and thanks you are the greatest :) , more insects like ants , beetles pleaseeeeeeeeeeeeeeeee pleaseeeeeeeeeeeeeeeeeeeeeeeeeee
Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)
While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!
Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)
Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation
Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...
5* as always; adding in the shadows to the optimized sprite sheets saves me a LOT of time & trouble; thank you!
unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.