This one (pic) - canonical isometric, except the only difference that we are looking at object on 45°, not 35.264°. I mean 35.264° seems like world is stretched into the distance. So object is on the floor, we need to lift our eye higher to look from some height, and value of this height will raise an angle between floor and eye. This angle is 45 degree, like Sacred, Titan Quest, Grim Dawn, etc. Such high angle give better object readability and less visual conflicts.
If you need a really «exact-exact very strict» 35.264° isometric projection, I can try to upload such version
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What exact angle is the isometric view here? Is this true 45 deg or a different projection?
This one (pic) - canonical isometric, except the only difference that we are looking at object on 45°, not 35.264°. I mean 35.264° seems like world is stretched into the distance. So object is on the floor, we need to lift our eye higher to look from some height, and value of this height will raise an angle between floor and eye. This angle is 45 degree, like Sacred, Titan Quest, Grim Dawn, etc. Such high angle give better object readability and less visual conflicts.
If you need a really «exact-exact very strict» 35.264° isometric projection, I can try to upload such version
that’s ok I’m fine I can work with this the way it is thanks for confirming
hello there friend, i need to buy more bugs from you.
Hello friend, just want to say I can't thank you enough for starting to make these in 8 frames. Much appreciated!
Thank you! I'm very glad to hear that!
Please, if you will find something wrong with files, or need different native frame size - leave a comment)