A downloadable asset pack

Get this asset pack and 24 more for $25.00 USD
View bundle
Buy Now
On Sale!
50% Off
$2.00 $1.00 USD or more

Animated isometric Scorpion

  •  Animated in 16 directions with 22.5 degree step - very smooth look
  • 16 animations: Attack1-4; Death1,2; Hit1-4; Idle1,2+Stand1,2; Run;  Walk;
  • Separate shadow layer to adjust shadow and sun positions to your map (shadow sprite can be distorted/transformated according to sun direction)
  • 640x640 frame size HQ variant for advanced cases, edit, downscale and build your own spritesheet size
  • x180, x256, x320 frame-size highly optimized RGBA4444 game-ready spritesheets
  • UPDATE! Lightweight 8-12 frames version added!

Important! Very good practice is to dynamically load/preload/unload and cache single animations to prevent of use lot of memory. Optimizations  are care of developers )

Will be very handy for RPG, Tower Defence,  RTS, Turn-by-turn battle games and other.

-

Sprite pack can be used in both commercial and non-commercial projects. Quantity of projects not limited, feel free. Also you can modify these sprites for your needs. No credit need.

-

3D Artist «Made-CG» agreed license but excused and left no credit links.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEngvee
GenreRole Playing
Tags2D, Animals, Monsters, scorpion, Sprites, spritesheet, Tower Defense

Purchase

Get this asset pack and 24 more for $25.00 USD
View bundle
Buy Now
On Sale!
50% Off
$2.00 $1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

x180_Spritesheets.zip 14 MB
x256_Spritesheets.zip 25 MB
x320_Spritesheets.zip 37 MB
Frames_180x180.zip 47 MB
Frames_256x256.zip 79 MB
Frames_320x320.zip 112 MB
Frames_HQ_640x640.zip 340 MB
UPDATE_8_Frames_Uncompressed.zip 108 MB
UPDATE_8_Frames_Spritesheets.zip 37 MB

Development log

Comments

Log in with itch.io to leave a comment.

What exact angle is the isometric view here? Is this true 45 deg or a different projection?

(1 edit) (+1)

This one (pic) - canonical isometric, except the only difference that we are looking at object on 45°, not 35.264°. I mean 35.264° seems like world is stretched into the distance. So object is on the floor, we need to lift our eye higher to look from some height, and value of this height will raise an angle between floor and eye. This angle is 45 degree, like Sacred, Titan Quest, Grim Dawn, etc. Such high angle give better object readability and less visual conflicts.

If you need a really «exact-exact very strict» 35.264° isometric projection, I can try to upload such version 

(1 edit)

that’s ok I’m fine I can work with this the way it is thanks for confirming 

hello there friend, i need to buy more bugs from you. 

Hello friend, just want to say I can't thank you enough for starting to make these in 8 frames. Much appreciated!

Thank you! I'm very glad to hear that! 

Please, if you will find something wrong with files, or need different native frame size - leave a comment)